Raiding is allowed here, so a base is not a decoration — it is a bet about
what other people will bother to do. These are principles, not a blueprint.
The only real defence is not being found
Everything else buys time. Time is useful, but a base nobody knows about needs
none of it.
What gives you away, roughly in order of how often it actually happens:
- A screenshot. A recognisable hill, a distinctive biome edge, a build
somebody remembers seeing.
- Being followed. People check who leaves spawn in which direction.
- A path. Trampled grass, a mined corridor, a boat left on a shore.
- Chat. Including "I have to go, I'm at my base".
- A landmark. Anything visible from far away is an address.
Depth beats thickness
A single thick wall is one problem to solve. Several layers with nothing worth
taking in the first ones is several problems, and the second one is where most
people give up — because raiding is also a time investment, and the raider is
constantly deciding whether to keep going.
Make the first thing they find disappointing.
Split your storage
The most useful habit on this mode. One raid should not be able to take
everything you own.
- A working chest room you can afford to lose.
- A separate stash somewhere else entirely for the things you cannot replace.
- Nothing that connects the two visibly.
Do not build a lag machine
Redstone, mob farms and item piles that measurably hurt server performance get
removed without replacement. This is in the rules and it is not a judgement on
your build — it is arithmetic about everyone else's tick rate. If you are
planning something big, ask on Discord first. Getting told "that will be fine"
costs a minute; getting it removed costs a weekend.
Accept it will happen
Everyone gets raided. A base that survives is usually one where the owner
decided in advance what they were willing to lose, and stored the rest
somewhere boring.
The people who quit after a raid are almost always the ones who had everything
in one room.