Three headings, and the third one is the honest part. Anything under *Not
promised* is an idea we like and have not committed to. If it never happens,
nobody was misled.
This thread gets edited rather than reposted, so the top of the forum does not
fill up with six versions of the same list.
In progress
- Getting email working again. Our provider rejects our SMTP credentials,
so registration codes do not arrive. Everything else waits behind this,
because "you cannot make an account" is worse than any missing feature.
- Filling the team. Applications are open. See the Applications category.
- Vote list entries. Applying to the server lists. The vote page stays
empty until we are actually on them.
Planned
- Named team page. Fills itself in automatically once team accounts exist
in the forum, with skin, role and profile.
- More in the shard shop. Voting already pays shards; the shop needs more
worth spending them on.
- Seasons on HeartSMP. A defined start, a defined length, and a written
answer to "what resets and what survives" — published before the season
starts, not after.
Not promised
Ideas with no date and no commitment. Arguing for one in a reply is the point
of this thread being unlocked.
- A public map.
- Cosmetics that are purely visual.
- Events on a fixed weekly schedule rather than when someone has time.
- A second language for the site. The network runs in English today.
What is deliberately absent
Pay-to-win. The store pays for the servers. If an item would let someone
buy a fight they would otherwise lose, it does not go in. That is a boring
constraint and it is why the store will always look smaller than it could.